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hotrods20's simple EIon Cannon code! https://www.cncmasters.net/cm/viewtopic.php?f=21&t=459 |
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Author: | hotrods20 [ Sun Sep 18, 2011 5:57 pm ] |
Post subject: | hotrods20's simple EIon Cannon code! |
As some may know, BCD has a Ion Cannon that I am working on and have basically finished. Here is some code you may be interested in: You need this... Code: [EionCarrier] Projectile=GiantNukeUp Speed=100 Warhead=EION The warhead Code: [EION] CellSpread=10 PercentAtMax=.02 WallAbsoluteDestroyer=yes Wood=yes Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100% InfDeath=5; Sparky=no Tiberium=yes; AnimList=ION Ripple.Radius=50,20 The cannon Code: [EionSpecial] UIName=NOSTR:Ion Cannon Name=Ion Cannon IsPowered=true RechargeVoice=00-I154 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=10 Type=GenericWarhead SidebarImage=NukeIcon Action=Custom Cursor.Frame=329 Cursor.Count=10 Cursor.Interval=5 Cursor.MiniFrame=63 Cursor.MiniCount=4 Cursor.HotSpot=Center,Middle ShowTimer=yes DisableableFromShell=yes AIDefendAgainst=yes Range=7 LineMultiplier=2 GenericWarhead.Warhead=EION GenericWarhead.Damage=600 This code should fully work with Ares. All you have to do is add a building that uses this weapon. Enjoy my code! |
Author: | The Empror [ Mon Sep 19, 2011 5:24 pm ] |
Post subject: | Re: hotrods20's simple EIon Cannon code! |
i have not gave it a try yet but this is cool thanks for this share hotrods20 |
Author: | hotrods20 [ Mon Sep 19, 2011 5:47 pm ] |
Post subject: | Re: hotrods20's simple EIon Cannon code! |
Always glad to share my code. I just wanted everyone to have a working Ion Cannon. I would be careful though. I think I use a custom animation derived from the original animation. |
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