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vortex general updates https://www.cncmasters.net/cm/viewtopic.php?f=92&t=357 |
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Author: | flashknight33 [ Sat May 14, 2011 4:59 pm ] |
Post subject: | vortex general updates |
the new Bump Mapping Terrain |
Author: | Black Eagle [ Sun May 15, 2011 7:19 am ] |
Post subject: | Re: vortex general updates |
can you please just fix the image code in your post... i have seen the image though its nice. |
Author: | Killer7 [ Sun May 15, 2011 7:23 am ] |
Post subject: | Re: vortex general updates |
how do you guys make the graphics looks like this? its really awesome |
Author: | flashknight33 [ Sun May 15, 2011 7:30 am ] |
Post subject: | Re: vortex general updates |
thanks ,btw if u didnt notice : as the refractor shield cant refract enemy attacks as in cnc4 ,we made its weapon refract so it can hit many targets at the same time |
Author: | Killer7 [ Sun May 15, 2011 7:46 am ] |
Post subject: | Re: vortex general updates |
nice you mean similar to the prism tanks in RA2? |
Author: | flashknight33 [ Sun May 15, 2011 1:03 pm ] |
Post subject: | Re: vortex general updates |
Killer7 wrote: nice you mean similar to the prism tanks in RA2? kinda ,prism tanks laser splits to hit other 4 targets ,this one make one link target 1-> t2 -> t3 and so on |
Author: | The Empror [ Mon May 16, 2011 6:59 am ] |
Post subject: | Re: vortex general updates |
that is cool |
Author: | Devilfire [ Tue May 17, 2011 5:19 pm ] |
Post subject: | Re: vortex general updates |
flashknight33 wrote: Killer7 wrote: nice you mean similar to the prism tanks in RA2? kinda ,prism tanks laser splits to hit other 4 targets ,this one make one link target 1-> t2 -> t3 and so on that is even cooler |
Author: | flashknight33 [ Wed Jun 01, 2011 12:30 pm ] |
Post subject: | Re: vortex general updates |
water texture "adjusted for naval battles" |
Author: | Devilfire [ Wed Jun 01, 2011 7:16 pm ] |
Post subject: | Re: vortex general updates |
its cool but dont you think its a bit too clear? |
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